- DI (Extenject or Zenject)
- UI (Anchors, Canvas Scaler, Layers, etc.)
- Client-server
- PlayFab (login/register, leaderboards, currency, etc.)
- Firebase (Analytics, Firestore, Realtime Database, Auth, Storage, etc.)
- Unity Cloud (ADS, IAP, Cloud Save, Cloud Content Delivery)
- GameAnalytics
- Experience with Custom Editor
- Optimization
- Occlusion culling
- Addressables (Remote, Local)
- Object Pool
- Profiler
- Quality, Texture, Physics and Sound Settings
- Sprite Atlas
- Work with prefabs and prefab variants.
- Knownledge about Physics
- Physics Settings
- Rigidbody
- Wheel Colliders
- Collision Matrix
- Materials
- etc.
- Work with Animator
- Blend Trees, Layers
- Animancer
- Tweening (DOTween, LeanTween)
- Experience with Universal Render Pipeline & Shader Graph
- Maintain order in project files
- Excellent knowledge of the Unity API
- Scriptable Objects
- Neat hierarchy of game objects
- TextMeshPro
- New Input System
- Unity Packages
- UniTask
- Post Processing
- https://assetstore.unity.com/packages/package/183370