Sqaure | Documentation

List

How do I adjust the level?

📘 Table with GamePlay class parameters

Property Type Description
TimeOfAppearance float Time of appearance of 1 square divided by the total number of squares
TimeOfDisappearance float Time of disappearance of 1 square divided by the total number of squares
LoadNextLevelName string The name of the level that will be loaded after the player has painted all the squares
Buttons array Button An array that stores all the buttons of the squares
DoneButton array GameObject Array, which stores all game objects that are responsible for painting the square
Text array CanvasGroup An array that stores the text of each individual square
NumbersData array Numbers Numbers class array which stores 2 parameters Name and TargetNumberCount, to initialise a new square just create a new array
currentLevel int A number indicating which level this is.
RandomScale bool The switch is responsible for the effect of the appearance and disappearance of squares; if the value is true, then the squares will appear and disappear in a random sequence, and if false, then in order

📘 Table with Numbers class parameters

Property Type Description
Name string The name of the square in our case is Number 1..n
TargetNumberCount int This value is responsible for the total number of wadrats with a certain value, e.g. 4 squares.

📘 Table with Square class parameters

Property Type Description
SqaureID int Square ID if your square has number 1 then ID = 1, and so on.

https://www.youtube.com/watch?v=T7z7K6H7TjY&ab_channel=AmfichAssets