• UI Optimization
  • Profiler + Profiling On Device
  • Static & Dynamic Bathing
  • Quality Settings
  • Object Pooling (LeanPool)
  • Sprite Atlas
  • CPU-Friendly Code
  • Occlusion Culling
  • Universal Render Pipeline
  • Prefabs, Prefab Variants
  • Garbage Collector Friendly Code
  • Tweening